We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
We regularly update the Kogama experience, see our news section for highlighted features and updates.
- Bug fixes and improvements
The Heal Ray can now be used on your enemies in games with teams to leech life, otherwise it works as before.
New Feature: Vehicle Energy!
Now, you can toggle whether or not a vehicle requires energy to run! Not only that, you can also adjust how much energy the vehicle uses and how big the vehicle’s energy tank is.
Simply right-click the vehicle, click Settings and click on the Vehicle Energy button to toggle the feature.
Speaking of the energy source: You can find it in the Blueprints tab in the Shop. The model for it can also be customized!
- Bugfix with sliders in setting boxes that could not be changed with the input field
- Bugfix with incompatible asset giving error in console
- Bugfix with hovercraft speed being reset
- Other minor improvements and bugfixes
- Settings for hover craft to customize the behavior of the vehicle
- Bug fixes and improvements
- New setting for spawn points to make them the location to spawn only the first time
- Bug fixes and improvements
Maintenance
Maintenance
Maintenance
Maintenance
Maintenance
Maintenance
New cube materials
Maintenance
Android SDK version update + bugfixes
Removed Vungle ad network
General code maintenance.
Fixed several places that could cause disconnect or crash issues.
Various stability improvements.
Fixed lag spike that sometimes occurs ~1 minute into the game.
Reduced impact of logic performance in play mode.
Fixed several issues regarding not being able to join games.
Improved the revive feature.
Fixed UI issues that could cause tourists to get stuck in certain conditions.
Fixed errors in tourist promotion.
Improved visuals of revive.
Improved game tier progress visuals.
Added continue button after revive so you can coordinate reviving more easily.
Fixed issue where remote players were visible during revive ad.
Fixed issues with game tier screens not appearing.
Hotfix for revive feature. Update required to maintain compatibility with server.
Added Revive feature. This allows you to watch an ad to revive at last 'safe' spot you stood on.
If you have any active boosters or are previewing a tier, this is automatically refreshed.
Rewrote large portions of tourist and registered user promotional popups.
Rewrote large portions of the respawn flow.
Boosters are no longer time limited, but expire once you respawn unless you use Revive feature
Fixed various minor bugs and text issues.
Fixed bug where tourists would get double ads on death.
Minor maintenance.
Refactor of tourist promotion.
Removed the access and items cards from the game tier shop.
Made first preview tier reward in a game ad-free.
Fixed minor performance issues.
Showing Elite promotion to registered users. Elite do not see this popup on respawn.
Fixed bugs in games that did not contain game tiers.
Refactor of many different parts of the code base.
Fixed issue in games with classes when you enter play mode for the first time.
Fixed bug in lobby state that could break your session.
Minor refactoring and code maintenance.
Added so that Tier progression is shown when a player respawns.
Added so that a player can change Class and team from the Tier Shop Menu.
Added a play button and a Free Try button to individual Class element in the class selection menu.
Fixed a join flow issue.
Updated App Content target age to 13+
Fixed bugs and UI issues concerning the new Classes update.
Reworked tourist promotion.
Integrated AdMob.
Update Android SDK.
Fixed issues regarding shutdown of process.
Deprecated Android x86 builds.
Fixed various UI issues when viewing Rewarded Ads.
Fixed issues for non-registered users when watching interstitials.
Fixed UI issues, such as game coin meter displaying the numbers with the incorrect offset.
Made boosters time-based.
Added UI elements to show you if you are currently affected by boosts.
Fixed various bugs concerning UI elements.
Changed the welcome reward in Game Tier games to be a daily reward instead of a one-time thing.
Added the ability to double the welcome reward in Game Tier games by watching a rewarded ad.
Fixed some crash issues when app is in background.
Added some optimizations that should improve UI performance.
Fixed some crash issues when app is in background.
Added some optimizations that should improve UI performance.
General Maintenance Update.
General maintenance release.
Fixed server issues, made game backwards compatible for upcoming releases.
Fixed issue where in some rare instances you would not receive your level up reward.
Fixed connection issues.
General maintenance of code base.
Fixed crash issue when playing time attack flag games.
Feature:
Added member benefits. Members can have the following: Increased xp boost and gives other players a small xp boost. Free access to themes. Free access to all materials. Can place non owned game objects from the shop. It is also easy to spot a member since they have a member badge next to their name in player lists, score boards and a frame on their level badge.
Added new Frost Festival songs.
Fixed a bug when equipping accessories in the accessory shop.
Lowered resolution.
Rewarding gold to users when they reach specific levels. This requires an account on the website.
Lowered download size of several streaming assets. This will help reduce crashes as well.
Changed the core menu-flow of the game. It should be more convenient and less disruptive when you respawn.
Fixed various UI bugs.
Patched an issue caused by previous release.
Stability improvements server side which prevents some disconnects.
Utilizing file caching to save on data usage.
Added a new soundtrack to the sound emitter objects.
Stability improvements server side which prevents some disconnects.
Utilizing file caching to save on data usage.
Added a new soundtrack to the sound emitter objects.
Fixed lighting issues.
Fixed layout in accessory shop.
Added accessory popup for certain highlighted accessories.
Fixed issues regarding google play services.
Fixed layout bugs and inconveniences in player list and accessory shop.
After reaching time-attack flag you now aren't immediately re-positioned to the start. Instead you see all the other scores in relation to your own and can start a new round whenever you like.
When starting a new round for the time-attack flag a countdown will start counting down when you start your next race.
Release contains minor optimizations and bugfixes.
Deactivated heavy shader operations for android.
Updated accessory rarity coloration
Various layout fixes, and fixed bugs when buying bundles.
Upgraded Unity Engine to a much later version.
Fixed an issue where people buying gold packages through android would not receive them, but still be charged.
Fixed issue with unavailable items that you owned, not appearing in the shop.
Feature:
Added new winning condition, TimeAttackFlag. The TimeAttackFlag works like the normal flag except it only resets the player which reaches it.
Improvements:
When the player with the best flag time from a team leaves the team by disconnecting or switching to another team the team loses his score and the next best score takes it's place.
Fixed various reported bugs on the new accessory inventory.
Changed layout of a few of the buttons, and popups.
Reworked the accessory shop and menu.
Accessories are now scale able in the accessory shop.
Reworked:
Stars are now a team effort. If a player picks up a stars then all his team members will have that star picked up for them.
The ui now only shows the stats for the most prioritized winning condition. Priority order is as follows, flag, stars, kill, oculus kills.
Improvements:
Players/Teams can now tie if they have the same score on round end. Tied players/teams are displayed during the debriefing.
Updated ad mediation and pluginsIntegrated new ad networks
Made various chat improvements,Tap the current chat text to change chat channel.All/Team/Say(nearby chat)Chat bubbles will appear when receiving a say chat message.
Maintenance release containing numerous bug fixes.Visible changes:Holster/drop tip is now shown when a weapon is picked up.
New features:Added so that when the player rotates the camera the head will rotate with it.Added so that when the player presses the point button the player will start to point in the direction he was looking at.Added so that players can do different emotes by shaking the camera. Shaking the camera up and down will result in a head nod. Shaking the camera sideways will result in a head shake. Shaking the camera sideways while pointing will result in a wave.
Improvements:Made smoke able to be customized in terms of color and size.Added a visual object in play mode for the point light.Changed enemies healtbars to a little less red as to not confuse them with the red team.Made fire able to be customized in terms of size and color.Added so that heal particles play whenever a player gets healed.
Added various improvements to certain in-game objects.> Oculus can now have teams, enabling some allied NPC characters to help defend your base!> Water effects improved to make underwater ventures a little better.> Bazooka rockets explode at maximum range, instead of simply disappearing.> Respawning after being hit by an enemy recently will reward him with kill score towards the game's objective.